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python+pyqt5实现24点小游戏

更新时间:2020-06-23 02:12 作者:startmvc
本文实例为大家分享了python实现24点游戏的具体代码,供大家参考,具体内容如下描述:一

本文实例为大家分享了python实现24点游戏的具体代码,供大家参考,具体内容如下

描述:一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏,可重新开始游戏。


from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QBasicTimer
from PyQt5.QtGui import QPixmap
import sys

class Ui_Form(QWidget):

 def setupUi(self,Form):
 Form.setObjectName("Form")
 Form.resize(946, 515)

 self.pushButton = QtWidgets.QPushButton(Form)
 self.pushButton.setGeometry(QtCore.QRect(70, 30, 131, 41))
 self.pushButton.setObjectName("pushButton")
 self.pushButton.clicked.connect(self.on_click1)


 self.pushButton_4 = QtWidgets.QPushButton(Form)
 self.pushButton_4.setGeometry(QtCore.QRect(280, 30, 131, 41))
 self.pushButton_4.setObjectName("pushButton_4")
 self.pushButton_4.clicked.connect(self.on_click4)
 self.pushButton_4.setEnabled(False)

 self.textEdit = QtWidgets.QTextEdit(Form)
 self.textEdit.setGeometry(QtCore.QRect(700, 120, 191, 301))
 self.textEdit.setObjectName("textEdit")
 self.textEdit.setReadOnly(True)

 self.label = QtWidgets.QLabel(Form)
 self.label.setGeometry(QtCore.QRect(70, 300, 111, 31))
 self.label.setObjectName("label")
 self.lineEdit = QtWidgets.QLineEdit(Form)
 self.lineEdit.setGeometry(QtCore.QRect(170, 300, 361, 31))
 self.lineEdit.setObjectName("lineEdit")
 self.lineEdit.setMaxLength(15)

 self.label_2 = QtWidgets.QLabel(Form)
 self.label_2.setGeometry(QtCore.QRect(70, 100, 101, 171))
 self.label_2.setObjectName("label_2")
 self.label_3 = QtWidgets.QLabel(Form)
 self.label_3.setGeometry(QtCore.QRect(220, 100, 101, 171))
 self.label_3.setObjectName("label_3")
 self.label_4 = QtWidgets.QLabel(Form)
 self.label_4.setGeometry(QtCore.QRect(370, 100, 101, 171))
 self.label_4.setObjectName("label_4")
 self.label_5 = QtWidgets.QLabel(Form)
 self.label_5.setGeometry(QtCore.QRect(510, 100, 101, 171))
 self.label_5.setObjectName("label_5")
 self.pushButton_2 = QtWidgets.QPushButton(Form)
 self.pushButton_2.setGeometry(QtCore.QRect(170, 360, 93, 28))
 self.pushButton_2.setObjectName("pushButton_2")
 self.pushButton_2.clicked.connect(self.on_click2)

 self.pushButton_3 = QtWidgets.QPushButton(Form)
 self.pushButton_3.setGeometry(QtCore.QRect(300, 360, 93, 28))
 self.pushButton_3.setObjectName("pushButton_3")
 self.pushButton_3.clicked.connect(self.on_click3)

 self.progressBar = QtWidgets.QProgressBar(Form)
 self.progressBar.setGeometry(QtCore.QRect(170, 430, 401, 21))
 self.progressBar.setProperty("value", 0)
 self.progressBar.setObjectName("progressBar")
 self.timer = QBasicTimer()
 self.step = 0

 self.retranslateUi(Form)
 QtCore.QMetaObject.connectSlotsByName(Form)

 def retranslateUi(self, Form):
 _translate = QtCore.QCoreApplication.translate
 Form.setWindowTitle(_translate("Form", "24点游戏"))
 self.pushButton.setText(_translate("Form", "开始游戏"))
 self.pushButton_4.setText(_translate("Form", "重新开始"))
 self.textEdit.setHtml(_translate("Form", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:\'SimSun\'; font-size:9pt; font-weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">规则:</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏。</p></body></html>"))
 self.label.setText(_translate("Form", "请输入算式:"))
 self.label_2.setText(_translate("Form", ""))
 self.label_3.setText(_translate("Form", ""))
 self.label_4.setText(_translate("Form", ""))
 self.label_5.setText(_translate("Form", ""))
 self.pushButton_2.setText(_translate("Form", "确定"))
 self.pushButton_3.setText(_translate("Form", "清空"))

以上为设置界面


import itertools
import random
 #已做题目数
 self.question_number = 0
 # 生命值
 self.life = 3
 # 分数
 self.score = 0
 # 重新开始标记
 self.recover = 0

 # 发牌器 随机抽取四个数字
 def cardFun(self):
 for i in range(4):
 cardNum.append(int(random.random() * 100 % 13) + 1)
 self.listSet = list(set(itertools.permutations(cardNum, 4)))
 return self.listSet # 存放A(4,4)种排列方式的列表

 # 显示四个数字对应的扑克牌
 def cardCompute(self):
 cardList = self.cardFun()
 for i in range(len(cardList)):
 self.cardGroup = cardList[i]
 self.picture_1()
 self.picture_2()
 self.picture_3()
 self.picture_4()

 def fresh(self):
 self.lineEdit.setText('')
 self.cardFun()
 self.cardCompute()
 # 停止计时
 self.progress_bar()
 # 重新开始计时
 self.step = 0
 self.step = self.step + 1
 self.progressBar.setValue(self.step)

 # 开始游戏
 def on_click1(self):
 self.cardFun()
 self.cardCompute()
 self.progress_bar()
 # 将开始游戏按钮设置为不可用
 self.pushButton.setEnabled(False)
 # 将重新开始游戏按钮设置为可用
 self.pushButton_4.setEnabled(True)

 # 确定提交
 def on_click2(self):
 # 已做题目数增加
 self.question_number += 1
 # 停止计时
 self.timer.stop()
 # 当做到最后一题
 if self.question_number == 3:
 self.recover = 1
 # 获取输入算式
 self.calstr = self.lineEdit.text()
 # 如果所输入为空生命值减一
 if self.calstr == "":
 self.life -= 1
 else:
 # 计算所输入算式
 self.result = int(eval(self.calstr))
 # 如果正确加十分,错误生命值减一
 if self.result == 24:
 self.score += 10
 else:
 self.life -= 1
 # 清空输入框
 self.lineEdit.setText('')
 # 弹出消息提示框
 QMessageBox.information(self, "恭喜你", "答题结束\n您的生命值为" + str(self.life) + ",分数为" + str(self.score),
 QMessageBox.Close)
 # 设置确定和清空按钮为不可用
 self.pushButton_2.setEnabled(False)
 self.pushButton_3.setEnabled(False)
 else:
 self.calstr = self.lineEdit.text()
 if self.calstr == "":
 self.life -= 1
 QMessageBox.information(self, "很遗憾", "算式输入不正确\n进入下一题", QMessageBox.Yes)
 self.fresh()
 else:
 self.result = int(eval(self.calstr))
 if self.result == 24:
 self.score += 10
 QMessageBox.information(self, "恭喜你", "算式输入正确\n进入下一题", QMessageBox.Yes)
 self.fresh()
 else:
 self.life -= 1
 QMessageBox.information(self, "很遗憾", "算式输入不正确\n进入下一题", QMessageBox.Yes)
 self.fresh()

 # 清空
 def on_click3(self):
 self.lineEdit.setText('')

 #重新开始游戏
 def on_click4(self):
 # 初始化已做题数、生命值、分数、时间
 self.question_number = 0
 self.life = 3
 self.score = 0
 self.step = 0
 self.timer.stop()
 QMessageBox.information(self, "重新开始游戏", "生命值和分数已重置", QMessageBox.Yes)
 if self.recover == 1:
 self.pushButton_2.setEnabled(True)
 self.pushButton_3.setEnabled(True)
 self.cardFun()
 self.cardCompute()
 self.timer.start(600, self)
 self.step = self.step + 1
 self.progressBar.setValue(self.step)

 # 使用一个计时器来启动进度条
 def timerEvent(self, e):
 # 如果时间到,则停止计时,已做题数加一
 if self.step >= 100:
 self.timer.stop()
 self.question_number += 1
 if self.question_number ==3:
 self.recover = 1
 self.calstr = self.lineEdit.text()
 if self.calstr == "":
 self.life -= 1
 else:
 self.result = int(eval(self.calstr))
 if self.result == 24:
 self.score += 10
 else:
 self.life -= 1
 self.lineEdit.setText('')
 # 弹出结果消息框
 QMessageBox.information(self, "恭喜你", "答题结束\n您的生命值为"+str(self.life)+",分数为"+str(self.score), QMessageBox.Close)
 self.pushButton_2.setEnabled(False)
 self.pushButton_3.setEnabled(False)
 else:
 self.life -= 1
 QMessageBox.information(self, "很遗憾", "规定时间已到\n进入下一题", QMessageBox.Yes)
 self.fresh()
 return
 self.step = self.step + 1
 self.progressBar.setValue(self.step)

 # 进度条
 def progress_bar(self):
 if self.timer.isActive():
 self.timer.stop()
 else:
 # 规定时间为1分钟
 self.timer.start(600,self)

 # 显示抽取的第一张牌
 def picture_1(self):
 if self.cardGroup[0] == 1:
 self.label_2.setPixmap(QPixmap('./h1.png')) # 图片路径
 elif self.cardGroup[0] == 2:
 self.label_2.setPixmap(QPixmap('./h2.png'))
 elif self.cardGroup[0] == 3:
 self.label_2.setPixmap(QPixmap('./h3.png'))
 elif self.cardGroup[0] == 4:
 self.label_2.setPixmap(QPixmap('./h4.png'))
 elif self.cardGroup[0] == 5:
 self.label_2.setPixmap(QPixmap('./h5.png'))
 elif self.cardGroup[0] == 6:
 self.label_2.setPixmap(QPixmap('./h6.png'))
 elif self.cardGroup[0] == 7:
 self.label_2.setPixmap(QPixmap('./h7.png'))
 elif self.cardGroup[0] == 5:
 self.label_2.setPixmap(QPixmap('./h8.png'))
 elif self.cardGroup[0] == 9:
 self.label_2.setPixmap(QPixmap('./h9.png'))
 elif self.cardGroup[0] == 10:
 self.label_2.setPixmap(QPixmap('./h10.png'))
 elif self.cardGroup[0] == 11:
 self.label_2.setPixmap(QPixmap('./h11.png'))
 elif self.cardGroup[0] == 12:
 self.label_2.setPixmap(QPixmap('./h12.png'))
 elif self.cardGroup[0] == 13:
 self.label_2.setPixmap(QPixmap('./h13.png'))
 # 将扑克牌填充整个标签
 self.label_2.setScaledContents(True)

 # 显示抽取的第二张牌
 def picture_2(self):
 if self.cardGroup[1] == 1:
 self.label_3.setPixmap(QPixmap('./b1.png'))
 elif self.cardGroup[1] == 2:
 self.label_3.setPixmap(QPixmap('./b2.png'))
 elif self.cardGroup[1] == 3:
 self.label_3.setPixmap(QPixmap('./b3.png'))
 elif self.cardGroup[1] == 4:
 self.label_3.setPixmap(QPixmap('./b4.png'))
 elif self.cardGroup[1] == 5:
 self.label_3.setPixmap(QPixmap('./b5.png'))
 elif self.cardGroup[1] == 6:
 self.label_3.setPixmap(QPixmap('./b6.png'))
 elif self.cardGroup[1] == 7:
 self.label_3.setPixmap(QPixmap('./b7.png'))
 elif self.cardGroup[1] == 5:
 self.label_3.setPixmap(QPixmap('./b8.png'))
 elif self.cardGroup[1] == 9:
 self.label_3.setPixmap(QPixmap('./b9.png'))
 elif self.cardGroup[1] == 10:
 self.label_3.setPixmap(QPixmap('./b10.png'))
 elif self.cardGroup[1] == 11:
 self.label_3.setPixmap(QPixmap('./b11.png'))
 elif self.cardGroup[1] == 12:
 self.label_3.setPixmap(QPixmap('./b12.png'))
 elif self.cardGroup[1] == 13:
 self.label_3.setPixmap(QPixmap('./b13.png'))
 self.label_3.setScaledContents(True)

 # 显示抽取的第三张牌
 def picture_3(self):
 if self.cardGroup[2] == 1:
 self.label_4.setPixmap(QPixmap('./f1.png'))
 elif self.cardGroup[2] == 2:
 self.label_4.setPixmap(QPixmap('./f2.png'))
 elif self.cardGroup[2] == 3:
 self.label_4.setPixmap(QPixmap('./f3.png'))
 elif self.cardGroup[2] == 4:
 self.label_4.setPixmap(QPixmap('./f4.png'))
 elif self.cardGroup[2] == 5:
 self.label_4.setPixmap(QPixmap('./f5.png'))
 elif self.cardGroup[2] == 6:
 self.label_4.setPixmap(QPixmap('./f6.png'))
 elif self.cardGroup[2] == 7:
 self.label_4.setPixmap(QPixmap('./f7.png'))
 elif self.cardGroup[2] == 5:
 self.label_4.setPixmap(QPixmap('./f8.png'))
 elif self.cardGroup[2] == 9:
 self.label_4.setPixmap(QPixmap('./f9.png'))
 elif self.cardGroup[2] == 10:
 self.label_4.setPixmap(QPixmap('./f10.png'))
 elif self.cardGroup[2] == 11:
 self.label_4.setPixmap(QPixmap('./f11.png'))
 elif self.cardGroup[2] == 12:
 self.label_4.setPixmap(QPixmap('./f12.png'))
 elif self.cardGroup[2] == 13:
 self.label_4.setPixmap(QPixmap('./f13.png'))
 self.label_4.setScaledContents(True)

 # 显示抽取的第四张牌
 def picture_4(self):
 if self.cardGroup[3] == 1:
 self.label_5.setPixmap(QPixmap('./m1.png'))
 elif self.cardGroup[3] == 2:
 self.label_5.setPixmap(QPixmap('./m2.png'))
 elif self.cardGroup[3] == 3:
 self.label_5.setPixmap(QPixmap('./m3.png'))
 elif self.cardGroup[3] == 4:
 self.label_5.setPixmap(QPixmap('./m4.png'))
 elif self.cardGroup[3] == 5:
 self.label_5.setPixmap(QPixmap('./m5.png'))
 elif self.cardGroup[3] == 6:
 self.label_5.setPixmap(QPixmap('./m6.png'))
 elif self.cardGroup[3] == 7:
 self.label_5.setPixmap(QPixmap('./m7.png'))
 elif self.cardGroup[3] == 5:
 self.label_5.setPixmap(QPixmap('./m8.png'))
 elif self.cardGroup[3] == 9:
 self.label_5.setPixmap(QPixmap('./m9.png'))
 elif self.cardGroup[3] == 10:
 self.label_5.setPixmap(QPixmap('./m10.png'))
 elif self.cardGroup[3] == 11:
 self.label_5.setPixmap(QPixmap('./m11.png'))
 elif self.cardGroup[3] == 12:
 self.label_5.setPixmap(QPixmap('./m12.png'))
 elif self.cardGroup[3] == 13:
 self.label_5.setPixmap(QPixmap('./m13.png'))
 self.label_5.setScaledContents(True)


if __name__ == "__main__":

 cardNum = [] # 存放随机牌组
 cardGroup = () # 调用牌组

 app = QtWidgets.QApplication(sys.argv)
 Form = QtWidgets.QMainWindow()
 ui = Ui_Form()
 ui.setupUi(Form)
 Form.show()
 sys.exit(app.exec_())

实现各控件的功能

开始界面

点击确定提交,输入错误时会弹出消息框

答题结束时汇总成绩

有问题欢迎评论

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